Project Description
Whilst working at “not to scale” under the direction of Steve Scott, I was tasked with the role to model the female character mesh, rig her for animation, as well as build various background elements eg.. clouds, slide, flowers. I also got to animate the first close-up shot as well as animating some variations of the second run shot which sadly never got used, which you can see below.
Working on the second E.on Commercial I was tasked with the role to help tweak some of the modelings of the male character mesh, rig him for animation, as well as build various background elements eg.. clouds, flowers, tree, bench, grass etc…
Below you can see some of the other tests I did for the project.